![]() Each path designates a separate unit in a site plan. In the example above, you can see a layer ‘units’ that contains multiple paths. All of the Paths have been named except for the first one. Until then, we will worry only about naming the Illustrator object, which will become the ID of that SVG node. Some day in the future, perhaps Adobe will add an interface for manipulating SVG node Classes. There is a workaround in which Illustrator will map a named Graphic Style of the Illustrator object to a node Class, but as an Illustrator object can have only one Graphic Style, this defeats one of the main purposes of Classes – a node can have multiple Classes while having only one ID. Unfortunately, there is not an easy way to add Classes to the node in Illustrator. ![]() Illustrator maps the name of the Illustrator object to the ID of the node, and other attributes like fill and stroke are applied as the Style of the node. Nodes themselves can have various attributes, such as ID, Class and Style (which itself includes attributes like Fill, Stroke, etc). Objects in an SVG (such as a line, a polygon, a group, etc) are named Nodes. This top layer will be the ID of the SVG. In the example above, all of the named have layers have been subsequently collected in a new layer. IDs must be unique, so no duplicate names.No spaces! Dashes (-) or underscores (_) only!.Name does not start with a number, must start with an alphabetical character.However, Illustrator can mangle those names if they don’t follow a fairly strict pattern: These IDs can then be easily selected and manipulated using JavaScript or CSS, just as any other object on a web page. Illustrator will export layers as groups for an SVG file, and will used the name as the ID of the group. SVGs can have raster images embedded within but generally any compression is lost completely, so raster-heavy designs may not be good candidates for SVG. If raster artwork is part of the design, then an SVG file may not be the best format. Anything that isn’t part of the final design should be deleted – pasteboard objects, images used for tracing, guides, etc. Next, get rid of any unused objects and layers. Of course be sure that these things aren’t important to the design before running the command. This can delete Stray Points, Unpainted Objects, and Empty Text Paths that may have been mistakenly added during design. Unused layers, empty text lines, stray points, items on the pasteboard, old raster images used for tracing maps – all that adds to the SVG file size.Ī simple way for the initial clean up is to use Illustrator’s ‘Clean Up’ command – Object > Path > Clean Up. ![]() Clean Up FileĪs SVG files are simply text files, any extraneous information in the file will be included and ultimately bloat the resulting SVG. AI file before it is exported to SVG that will help tremendously during the website programming phase. Until that day, there are many things that can be done to the native. More compact and efficient file writing is another area which could be radically improved. Adding classes to nodes and animation are hoped for items for future inclusion. While Illustrator has implemented decent support for the SVG standard, there are still quite a few areas in which it is lacking. It shouldn’t come as a surprise that Adobe has been somewhat forced into supporting this web-standard, as in some respects it is an open-source alternative to their dying Flash technology. ![]() map.Preparing Adobe Illustrator files for SVG interactivityĪdobe Illustrator has made some progress over the years in supporting SVG files, a vector-based format intended for the web. Search&Replace to underscores is a console one-liner. Export to SVG only if you upload to Warlight. I recommend to exclusively work with the AI file. You can still edit these SVGs with Illustrator. Turn off the option "Preserve Illustrator Editing Capabilities" when saving to SVG. Saving Warlight-compatible SVG files with Illustrator: If you use underscores whith Illustrator (not recommended), replace " x5F" back to "_" after saving to svg. "-")Īfter saving to svg, replace "Territory-" with "Territory_" with your favourite text editor. I recommend to not use undersocres, use a temporary character instead. ![]() This includes underscore " _", which will be saved as " _x5F_" This will set the SVG id of the object.īe careful with special characters, Illustrator encodes them to hex (scheme: _X00_). territory) is shown as a sub-layer called " "ĭouble-click on its name ( ) to change it to something like Territory-1. click on the triangle on the left to show its contents.Select the layer which is containing your territories. I am using it for building maps, with no need to import SVGs to Inkscape at all. Drawing is alot easier with Illustrator, at least in my opinon if you do own it, use it! ![]()
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